![]() S/He also dislikes fancy food and prefers to eat raw. S/He will become unhappy if s/he has a bedroom that's too impressive. NAME has forsaken physical comforts and enjoyments in favor of a simple, pure lifestyle. How a colonist perceives the walls that they call "home". ![]() +/- : Only possible minor mental break is food binge as long as there is food in storage can randomly change to such S/He gets hungry quickly, and if s/he is in a bad mood, s/he will often satisfy her/his-self by eating. −8 to −40 opinion of other colonists for each part installed on them −10 to −35 mood for having artificial body parts and xenogenes To her/him, artificial body parts are unethical and disgusting. NAME believes the human body is limited for a reason. +8 to +40 opinion of other colonists for each part installed on them −4 mood penalty for not having an artificial body part +4 to +13 mood for having artificial body parts and xenogenes NAME often dreams of being enhanced by artificial body parts. NAME feels limited in POSSESSIVE feeble human body. Negates the −5 mood penalty and -20 opinion malus for being fed on by a Bloodfeeder Negates all mood effects for both Skullspike:Desired and Disapproved +3 mood bonus for wearing a slave body strap Note: Mind-shattering pain causes pain shock at the default pain shock threshold +20 mood bonus for being in mind-shattering pain, replacing default −20 and +9 from Pain:Idealized. +15 mood bonus for being in severe pain, replacing default −15 and +7 from Pain:Idealized. +10 mood bonus for being in medium pain, replacing default −10 and +5 from Pain:Idealized. +5 mood bonus for being in a little pain, replacing default −5 and +3 from Pain:Idealized. S/He doesn't know why, S/He's just wired differently. −3 mood penalty for wearing any apparel, except headgear and utility itemsįor NAME, there's something exciting about getting hurt. They can handle clothing, but will be happier without it. NAME enjoys the feeling of freedom that comes from being nude. + : Gains the Morbid meditation focus type +3 mood when indoors / +4 when underground ![]() S/He will never feel cooped up or get cabin fever, no matter how long s/he stays inside, and is not bothered by darkness. NAME has no need to experience the outdoors or light. + : No mood penalty from being in the dark +16 mood bonus if awake during night (23:00 - 06:00) −10 mood penalty if awake during day (11:00 - 18:00) S/He doesn't get a mood penalty for being in the dark. S/He gets a mood bonus if awake at night and mood loss if awake during the day. a colonist cannot be both "ascetic", wanting a minimal bedroom, and "jealous" of those with better bedrooms). There are no relations or prohibitions between traits grouped together here unless noted (e.g. These traits are generalized into groups, organized roughly by topic but there are no such groupings laid out formally in the game. Reason: How traits work, when and how they're selected, how they work with genes, limits, etc. You can help RimWorld Wiki by expanding it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |